From Newsgroup: alt.games.fallout
On Sat, 28 Mar 2009 09:12:17 -0700, Traveler wrote:
On Mar 28, 8:18Â am, Atilla Filiz <ati...@hotmail.com> wrote:
On Thu, 26 Mar 2009 16:08:19 -0700, T987654321 wrote:
Will OnLive kill mods?www.OnLive.com
The idea is utopic, as there are few games you can enjoy with laggy
controls. Also I fail to see what this has to do with mods.
If the game is sitting on some server and players are in effect renting
it, then how could everyone have different mods installed? I dout that
the service would allow uploads. As for lag, check out Quake KLive, I
play it with no lag at all.
Quake live runs locally on your PC. What ID did is to make downloading
and playing very easy, and most stuff happen on the background. What
OnLive plans is to run everything on the server side and transfer control signals up, sounds and visuals down. I don't know how exactly they are
hoping to transfer the screen contents without adding seconds of delays.
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